It's noticeable on almost every track basically as soon as the drums kick in. (About ten seconds into "A Proper Story", for example). It's depressing that this has occurred even on a piece of indie content for which so much care has otherwise been taken— Darren Korb was the sound designer for the game and gave a terrific presentation at GDC 2012.
Intentional or otherwise, the waveform certainly clips— you can see it in any audio editor, eg: http://imgur.com/a/WacOy
Since the drums sounds all started life as hi-fi samples, the detail is certainly there in the original Logic sessions. It would be an interesting experiment to do a listening test comparing the CD versions of the tracks against versions mastered with more headroom, either less loudly or to a 64-bit format.
It may well be that a certain degree of the grunge is artistic versus technical, but I suspect that in a blind test I would still prefer a version with slightly less muddy drums.
It's noticeable on almost every track basically as soon as the drums kick in. (About ten seconds into "A Proper Story", for example). It's depressing that this has occurred even on a piece of indie content for which so much care has otherwise been taken— Darren Korb was the sound designer for the game and gave a terrific presentation at GDC 2012.