That's great, but honestly, can it link against MSVC++ generated libs? I've meant to try it out, but kept trying to build rust from scratch, which may be a mistake.
> I am not a Windows expert, but generally, it's very hard to link against C++ code. It might need to expose a C interface instead of a C++ one.
I never said C++ code. I specified the compiler was MSVC++
> I am pretty sure that it's still using mingw rather than VS as well, though eventually, VS support will be important.
That's fundamentally the essence of my question, can MinGW binaries link against MSVC++ generated binaries? If not, then the Windows platform is not really supported well enough to use Rust to seriously develop games with.
Actually, linkage is the same, it's name mangling that's the problem. Regardless, libs using extern "C" are still build using MSVC++, and that is the question I was asking about.