Next logical step would be WASM, I suppose. Then I could easily show everyone in the world 12-year-old-tombert's masterpiece "Fatso Man and Tarzan Baby".
ETA: I'm gonna give it a go with Claude tonight. Need to justify my $100 membership somehow.
Your point stands, it's very impressive. But Dragon in America was a cut above even that. Just look at the "chase scene" starting at 10:00 (even just 15 seconds should be enough to make my point)
For anyone not familiar with 3DMM, there was no facility to move "the camera" to any apparent camera movement was just moving each primitive object, as far as I know, one piece at a time.
And 86Box it's a joke compared to the raw performance you can get with DosBOX-X with the dynamic recompiled and some updated W98SE machine in order to RE some old games to run under ScummVM (the Spanish "Touch Games" from Bialplen made for these touch friendly arcade machines with solitaires, Trivia games and such).
Here is the blog series from the dev working on the Linux side of the port. (It was a group effort - both authors are very clear about the contributions from the other, it's really nice to read a story like this!) https://www.ilande.co.uk/2026/04/06/porting-3dmm-to-linux-pa...
wow, such an amazing job! really a gymkhana of libraries to port/change. makes me think in the (unknown future) portability of the software I create today
ETA: I'm gonna give it a go with Claude tonight. Need to justify my $100 membership somehow.