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It’s not just career. Any artistic endeavor suffers from competition with the past, which eventually becomes a guaranteed loss. Negating the frame becomes the primary way to leave a mark.




But for actual art, such as music, constantly doing novel things is kind of the point. Every generation needs its own music that runs counter to what came before.

User interfaces are not art.


> User interfaces are not art.

Do UI designers think that way?

I imagine some see it as engineering - make things work efficiently for the users. Others see it as art. The outcome will depend on which group gains the upper hand.


There's some linguistic ambiguity here if we just say "art", because it includes things we might divide into "artistic choice" versus "craftsmanship", ex:

1. "Picasso, that's the wrong way to depict a human nose."

2. "Picasso, that's the wrong material, that vibrant paint is poisonous and will turn to black flakes within the year and the frame will become warped."

I interpret parent-poster's "interfaces are not art" as meaning they're mostly craftsmanship.

It may not be quantifiable enough to be labeled "engineering", but it's still much less-subjective and more goal-oriented than the "pure art" portion. All these interfaces need to be useful to tasks in the long term. (Or at least long enough for an unscrupulous vendor to take the money and run.)




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