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Apple design has a designer problem. For far too long they worshiped the Ives of design, distilled it until there was no flavor left, and then lost their Oracle. Ever since, they have produced sub-par UX/UI experiences. They don't follow their own guiding principals, and they let shareholders and executives tell them what they should do. They figured they mastered remote work before anyone else and rested on their laurels while the industry innovated itself beyond. What was once the pinnacle of user experience is now sub-standard. It takes an extra second to unlock my phone now because of the stupid icon animations. The glass effect on the desktop doesn't look good at all. It didn't in 2006 with Vista, it doesn't now. The only thing keeping me on the Mac is the unified memory M series chips and *nix pedigree.

Soon, I'll get my hands on one of those fancy AMD AI Max's and go Linux everywhere.





The issue is that on Linux, unless you are really careful and fastidious in lowering your expectations, there is no desktop environment that comes close to the experience on macOS (despite its now numerous flaws and horrible regressions).

I disagree entirely when we have ravynos. MacOS isn’t a great experience, it’s a walled garden.



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