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Interesting, do you think game devs in future will just target windows/proton and not bother with native Linux ports?




Yes, most likely. Steam is dominant, and it's not hard to make a Windows release that works under Proton.

Though in my case, I currently offer demo/beta releases for both Windows and Linux directly from Github. If I ultimately elect to release my game under a GPL license, then supporting both Linux and Windows directly would make sense.


Ironically, win32 is the only stable API and ABI on gnu/linux



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