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Yeah UO only worked because it was basically the only game in town.

The sheep were playing alongside the wolves. Once there was more choice in the market the more casually and cooperatively minded players self-selected into games catered to them.

Everyone who wants 'the next UO' has got to realise it's never going to happen.



> Yeah UO only worked because it was basically the only game in town.

As someone who was deeply involved with UO for a number of years, this explains a lot of it I think.

Once there was a choice of optional PvP in UO itself the players OVERWHELMINGLY voted against non-consent PvP by fleeing to Trammel.

That said, even after Renaissance the game and community itself was still in good shape before they caught the WoW bug and destroyed what they built trying to capture that audience.




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