Hard question, because usually it's implementation more than the idea that matters.
Something like Daggerfall (huge, procedurally generated world for an RPG) combined with a much more dynamic AI that generates political events, quests, etc.
The lesson RPGs took from Daggerfall was to hand-design dungeons. I think that was understandable, but maybe the wrong lesson.
Something like Daggerfall (huge, procedurally generated world for an RPG) combined with a much more dynamic AI that generates political events, quests, etc.
The lesson RPGs took from Daggerfall was to hand-design dungeons. I think that was understandable, but maybe the wrong lesson.