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What if 6 people watch it for one purchase? Does it become theft then?

How about a college dorm hosting a movie night? Maybe theft?

What if a million people watch it for one purchase? I know you think that's theft, but I'm not sure where you'd draw the line.

I think the reality is that 90% of the population won't pirate because it's too much effort and legally ambiguous. If your content becomes popular through piracy, you will absolutely reap the rewards of good content creation.

If a billion people pirated your content because it was that good, you'd have absolutely no problem monetizing. You'd be a household name. When Disney loses their copyright on the Mouse, they're still going to be a huge company capable of monetizing all things Mickey.

If we get back to a state where everyone is pirating because the content services suck, then you need to petition your content distributors to lower friction and provide an experience worth paying for, but we're nowhere near that.

Gabe does it with Steam. I used to almost exclusively pirate games, and now I almost exclusively buy them, because Steam has value adds (achievements, friends, online play, tournaments, workshop content, etc).

Also, you have to understand that many people who have large collections of pirate content see themselves more as archivists than viewers. I'd guess most pirated content never even gets consumed, just downloaded for a "later" that never comes.



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