Hard disagree. I mean, it's only one tiny part of the game, but sound design is a big part of what makes weapons feel 'chunky' or powerful or satisfying, and it sounds like this is similar. With the other part being that the distinct sound is useful from a gameplay transparency perspective, it means players are very aware when their shots land or not.
I played a lot of Overwatch for a while, and it had some similar sound design IIRC.
I agree that sounds and details play an important part of the game and there are sounds that are quite famous (Mario). I am merely saying that it not u reasonable to be question whether or not sounds can be a dark pattern. I didn't draw any conclusions myself.
I played a lot of Overwatch for a while, and it had some similar sound design IIRC.