In the same sense, Paradox games make you less sympathetic to the classes you're not a part of. Governments and rulers operate under a different set of rules than those of individual rights (except those of a sovereign), civil liberties, and labor conditions. War crimes just become a means to an end. In Factorio, you play the role of invader/exploiter/colonist, even if the role was thrust upon you. In one of the Factorio blog posts, a developer writes:
> Imagine yourself living in a perfectly balanced natural environment. With total freedom. A place where your ancestors have been the inhabitants for centuries. Evolving, understanding, and being part of this peaceful world and rich ecosystem. Totally integrated. On this land you can get aliment easily, due the lack of serious predators and pollution, and with the friendly company of your fellows, the only thing you have to take care is food, relax, and reproduction.
> Imagine that suddenly, something falls down from the sky. Something that starts the extraction of the minerals, and the eradication of your forests. Even further. Imagine that this newcomer, making use of the stolen resources, starts the production of massive machines aimed to automate the robbery and the production of a never ending factory which creates not only pollution in the air and water, desertification on the land, and starvation for your people, but also, creates heavy weapons in order to exterminate you and your entire species.
> Wouldn't you be angry? Isn't that newcomer a sick bastard?
Games are abstractions, and in abstractions, all of the complications are stripped away to focus on a specific mechanic. Abstractions in real world reach breaking points: at a certain boundaries, water operates as a different state of matter, in which a "liquid" abstraction/conception no longer applies.
> Imagine yourself living in a perfectly balanced natural environment. With total freedom. A place where your ancestors have been the inhabitants for centuries. Evolving, understanding, and being part of this peaceful world and rich ecosystem. Totally integrated. On this land you can get aliment easily, due the lack of serious predators and pollution, and with the friendly company of your fellows, the only thing you have to take care is food, relax, and reproduction.
> Imagine that suddenly, something falls down from the sky. Something that starts the extraction of the minerals, and the eradication of your forests. Even further. Imagine that this newcomer, making use of the stolen resources, starts the production of massive machines aimed to automate the robbery and the production of a never ending factory which creates not only pollution in the air and water, desertification on the land, and starvation for your people, but also, creates heavy weapons in order to exterminate you and your entire species.
> Wouldn't you be angry? Isn't that newcomer a sick bastard?
https://factorio.com/blog/post/fff-69
Games are abstractions, and in abstractions, all of the complications are stripped away to focus on a specific mechanic. Abstractions in real world reach breaking points: at a certain boundaries, water operates as a different state of matter, in which a "liquid" abstraction/conception no longer applies.