For their AAA games cloud infrastructure it does! In fact, it is a backbone for some of Microsoft's Halo AAA game. Microsoft has this framework called Orleans which uses the Actor pattern. They have used it in various other project's too.
Now if you are wondering about raw throughput for graphics and physics stuff in AAA games, that I don't know. I believe that to be a completely different beast, with different requirements, which may or may not benefit from this paradigm.
Who is using Orleans: https://dotnet.github.io/orleans/Community/Who-Is-Using-Orle...
Video presentation on it: https://www.youtube.com/watch?v=7OVU9Mqqzgs
Now if you are wondering about raw throughput for graphics and physics stuff in AAA games, that I don't know. I believe that to be a completely different beast, with different requirements, which may or may not benefit from this paradigm.