However, he actually recommends against using his tools. He suggests a better option is to use traditional animation tools.
I'm actually not sure what one would use for more traditional animations of his style though. I mean, theoretically you can use blender/etc for most 3d things, but how easy would it be to make something math-based there? Hopefully someone with some real animation experience can chime in.
On the Manim Github he has some suggestions: "For 9/10 math animation needs, you'd probably be better off using a more well-maintained tool, like matplotlib, mathematica or even going a non-programatic route with something like After Effects. I also happen to think the program "Grapher" built into osx is really great, and surprisingly versatile for many needs."
However, he actually recommends against using his tools. He suggests a better option is to use traditional animation tools.
I'm actually not sure what one would use for more traditional animations of his style though. I mean, theoretically you can use blender/etc for most 3d things, but how easy would it be to make something math-based there? Hopefully someone with some real animation experience can chime in.