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He uses custom tools.

However, he actually recommends against using his tools. He suggests a better option is to use traditional animation tools.

I'm actually not sure what one would use for more traditional animations of his style though. I mean, theoretically you can use blender/etc for most 3d things, but how easy would it be to make something math-based there? Hopefully someone with some real animation experience can chime in.



On the Manim Github he has some suggestions: "For 9/10 math animation needs, you'd probably be better off using a more well-maintained tool, like matplotlib, mathematica or even going a non-programatic route with something like After Effects. I also happen to think the program "Grapher" built into osx is really great, and surprisingly versatile for many needs."


> I also happen to think the program "Grapher" built into osx is really great

I didn't know about this, and it's a nice find


There's a really cool story about how the software wasn't supposed to ship with macOS, but the devs got it on anyway: http://www.pacifict.com/Story/


Great story, thank you for sharing! :D


Is there any way to verify that story?


I didn't know that Grapher was still around.




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